Epee Engine
The Epee* Engine is an open source cross platform graphics engine using SDL and Tinyxml technology. The Epee Engine is licensed under the zlib/libpng License as published by the Free Software Foundation *Pronounced "EH-pay" | ||||
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Downloads:Change LogNewest versionOlder versionsLinks: |
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News:11/11/13
I have been working on many improvements to the engine. Lately work has started on trying to improve the audio API to allow for additional sound libraries. Also fixing build issues with Linux and setting up example projects have been my top priorities. To keep the main branch of the Epee Engine stable I have created a new fork (Epee Engine Labs) for new and experiential features. 7/8/12 I have been busy with other projects for several years and
just recently had the time to start work again on this project. 3/13/08 I have update the wiki and have move all the documentation , examples and tutorials to it. I will no longer be updating the form with this information.. You can visit the wiki here 3/06/08 So, you can see not much has been happening development wise on the engine. I am currently being contracted by a game company and that is taking up most of my time. I do plan on starting back up development some time this year.
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7/10/07 Add a new screen shots page. There are only screen shots of one program right now but i plan on posting more at a later time. 6/28/07 6/27/07 5/8/2007 I am still working on the new version of the engine slowly but surely. In the mean time I have add more documentation to the forum and started transferring it to a permanent wiki. I have also started adding examples in the newly created example section in the forum. The examples will build on each other and give a good deal of information about how to use the Epee Engine. I plan on writing one each week for a will not sure how many i will write but lesson one is up on the forum.. 3/24/2007 Due to my very busy schedule this last week, not much work has been done on finishing up the next release. I have found some time to work on the forum and update the website, though. I try to update one function a day in the documentation portion of the forum so that section continues to move forward. I am hopeful that this coming week I will get a chance to work on the new version. I want to thank everyone for being patient and so supportive. 3/16/2007
Currently I am working on incorporating 3d hardware acceleration using opengl into the Epee Engine. I am almost done and plan on posting it in the next couple of weeks
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The Epee engine is currently in the alpha stage but is stable enough to work with.Documentation, tutorials, examples,and information see the new Wiki | |||
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Epee Engine was created by Alan Uthoff 3/12/06
Last updated 11/11/2013 |